Activating sequence:-
Inputs | Coils Energised | |
D0 | D1 | |
0 | 0 | A,B |
0 | 1 | B,C |
1 | 0 | C,D |
1 | 1 | D,A |
scemaelectronic@gmail.com
Inputs | Coils Energised | |
D0 | D1 | |
0 | 0 | A,B |
0 | 1 | B,C |
1 | 0 | C,D |
1 | 1 | D,A |
300 Watt OCL Audio Amplifier Circuit |
Rangkaian 300W Power Amplifier For Subwoofer |
120 Watt Stereo Amplifier Circuit Using IC STK4241V |
STK4241V IC |
This is of a dual regulated that provides +12V and -12V from the AC mains. A regulator like this is a very essential tool on the work bench of an electronic hobbyist.
This wireless circuit provides you with
wireless audio and visual transmission to a TV. The TV acts as a receiver, eliminating the need to buy a separate monitor. You can also hook it up to a VCR or CCD Camera, and even set up a remote CCTV security system
Audio Video Sender Circuit De
scription
Q3, VC1, C13, C16 and L3 all make up a colpitts oscillator circuit that fluctuates form 220~250 MHz. You can regulate the frequency to any value within this threshold by tuning VC1 or L3. C13 modulates the signal rate. When the capacitance increases, so does the modulation. R9 and C16 bias the local oscillation. If you lower R9′s frequency to 680W the oscillator’s output level will increase.
Q2 and L2 act as a frequency doubler. C7, along with FCZ7S3R5 (IF transformer), the Q4 transistor, C14, C19 and R12 all make up the mixer. This mixer takes both audio and visual signals together and “mix” them into one and passes through RF Amplifier Q1 to transmit the signal to the antenna.
How This Wireless Audio Video Sender Works
Browse Audio Video Sender on Amazon
Source: Audio Video Sender
The objective of the project is to explore the design principles of biologically inspired legged running robots by building a running dog.
Inspired by biomechanics studies, the project is focused on a minimalistic model of rapid locomotion of quadruped robots. This obtains further understanding of locomotion mechanisms in biological systems and achieves technology for a form of rapid legged locomotion.
The design concept adheres to an integrated macroscopic design of the whole body of a dog since biological systems have an exquisitely well-balanced organism in macroscopic as well as microscopic dimensions. With respect to the number of passive joints, dimensions of limbs, weight, and properties and locations of muscles, the musculoskeletal design of a canine was mimicked based on an anatomical study of the dog. A body structure is incarnated by a compromise between nature and technology.
Aluminum is used to construct the skeleton of the robot. There are 28 passive joints in the skeleton and each of which is one passive rotational degree of freedom. Electric motors connected with a wire and a spring in series are incorporated by a muscle-like actuation method to control the design of passive joints.
The project aims to take credit card input from the terminal and sends it to the server controller and outputs to the server PC monitor by designing a credit card transaction system with RSA encryption.
The project utilizes two microcontrollers with one on the storefront terminal. This is responsible for taking the account number and the transaction amount from the store clerk through the keypad as they are displayed on the LCD when typed. Using UART software, a key pair will be requested from the server. After waiting for the server to respond, it will loop though the account and the cash amount data as well as encrypting and sending it to the server one bit at a time. The data is decrypted after being received by the server before storing into its memory. The contents are dumped to the PC hyperterminal when the memory overflows.
The bank operator is allowed by the server to perform simple functions as well as change keys for better security by going down one entry in its list of stored keys and a different pair is used. The transaction system works successfully.
The classic toy Etch-A-Sketch has been written with a controller to see it move by itself.
The pictures can be drawn automatically by showing up different angled lines caused by an order by the chip to the motors. The chip will have to connect to a computer using the UART in order to obtain several pictures. The knobs are connected to 2 stepper motors being controlled by an Atmel microcontroller.
The computer, microcontroller, stepper control, and Etch-A-Sketch are the 4 main sections in the setup. They have a small communication script in between each section as all 4 sections are relatively decoupled from each other. This design is in reference with the 7 layers of a standard computer network which are separated from each other.
The microcontroller program contains 3 functions where each is selected by one of the 3 buttons. The first button is a testing procedure that loads specified values in memory. The second button loads these values from the UART input. The third button handles sending the necessary voltages to the next step. The knobs on the Etch-A-Sketch are driven by using a couple of stepper motors.
The car is made to follow a non-predetermined path by following a line against a luminance contrasting surface that is detected by an array of sensors.
An Atmel AVR8515 microcontroller is used by the car in order to have a complete control of the car by controlling the drive and steering servos. The microcontroller steers the car accordingly as it senses the position of the line in reference to the car. The wheel rotation is detected by a 6th light sensor which maintains constant speed. The data from the wheel is obtained by a digital feedback algorithm as the desired speed is maintained by adjusting the PWM signal to the motor.
The light reflectance is detected by the sensors and the floor is illuminated by each of 5-arrayed infrared LED. An output of 0V or 5V is the result of converting the output of the detectors. A higher reflectance surface indicates white line due to low output while a black line below a sensor is indicated by a high output.
A LED-sensor pair is mounted facing the wheel which detects the speed of the car. It also detects the position of wheel.
The project can use any camcorder in order to convert to a stealthy night vision system that is capable of processing visible light spectrum.
The portable stealthy night vision camcorder is made using a cheap black and white spy cam together with the cheap camcorder and a LED illuminator. It can record night vision scenes that have been lit by some type of infrared illuminator by feeding the output from a small black and white spy camera into a secondary video input. The proper input cable is needed for identifying both the external video input since most video camcorders allow an external video source to be plugged in. the CCD imaging system in the camera makes it possible to be used as a night vision viewer by seeing light that is not visible to human eyes.
The infrared illumination ring light is composed of 10 LEDs that are wired in series and powered by a battery pack that provides the proper voltage for optimal brightness of each LED. The LEDs are the exact same type used in remote controls for sending burst of infrared radiation to the TV receiver.
A hangman game has been created with the use of Atmel AT90S8535 microcontroller along with some programming.
Almost 150 different puzzles are selected randomly on this hangman game where a 16-character LCD displays the letters. A 16-button keypad is used for the input and for each wrong guess, one of the 8 LEDs on the Atmel development board lights up since they signify the “hanging man”. Thousands of puzzles were held since there is enough room in Program Memory.
Any combination of 1-15 characters including spaces can be contained in a puzzle and sounds are added top the game by attaching a speaker. A losing song is played to show that the player has lost. This is when all the LEDs have been lit. A winning song is played if there are no more letters left to be guessed. The notes of song correspond to the TIMER2 preload values.
The game was designed to be portable by adapting a standalone interface. The game became fun and interesting because of the random puzzle selection and large puzzle database. The full functionality also includes interactive interface, multiple word puzzles, and variable length puzzles.
Thisis a specially designed clock which can be programmed after the assembly and is intended to tbe used with a KS0108 monochrome LCD display.
A 128x64 monochrome KS0108 display is controlled by the clock which is based on an ATmega328 processor. The power consumption of the whole clock is about 5V at 50mA with a total power usage under half Watt as it uses a high-efficiency white LED backlight display. The time is kept even when power is lost for years because of the battery backed-up real time clock DS1307.
The configuration tactile buttons and the alarm switch are the 2 sets of switches. Connected directly to the switch paddle through a current limiting resistor is the indicator LED. The KS0108 LCD display has a parallel 8-bit interface and runs at 5V. The microcontroller uses the internal 8MHz oscillator so there is no need for a crystal.
The switch on the right side of the clock can be clipped to turn ON the alarm. This is represented by the state of the LED. The display contrast can also be adjusted through a slot on the side of the clock.